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ABOUT ME

Hey, I am Adam, a narrative designer and game writer with over 30 releases across PC, console, and mobile. I love making games of all types, from grand strategy, to roleplaying, to hyper-casual, and everything in between. The games I love the most tend to be character-driven, with dialog and content pieces that make me chuckle, but that don't shy away from tough and thought-provoking themes. 

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RECENT PROJECTS

STAR TREK: INFINITE

Senior Narrative Designer

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I wrote and scripted original story events and adaptations of classic Trek episodes under the supervision of Paramount Pictures.

​My work on this game won the "Best Narrative" Award at EVA 2024.

60 PARSECS! / 60 SECONDS!

Narrative Designer

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I wrote events and branching quest lines for "60 Parsecs!" and edited the story content for "60 Seconds! Reatomized" both developed by Robot Gentleman.

5 million units sold.

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VAMPIRE: THE MASQUERADE
(Various Titles)

Story Editor

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I provided developmental and line edits for story texts in the text-based roleplaying games, 'Shadows of New York' and 'Coteries of New York' developed by Draw Distance Games.

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GORD

Writer

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I wrote character backgrounds and world lore, giving depth to the various horrors of this demon-haunted world and life to the gord's inhabitants. Developed by Covenant.

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DESPERATE HOUSEWIVES: THE GAME

Writer

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I worked hand-in-hand with Disney to write ten episodes for the first season of this F2P cozy mystery game based on the famous TV show, developed by MegaZebra.

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NIGHTMARES FROM THE DEEP SERIES

Writer & Story Editor

 

These swashbuckling, hair-raising HOPA games thrust players into the shoes of a witty museum curator being hunted by the evil pirate Davy Jones. I worked on three games in this series developed by Artifex Mundi.

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BLADEBOUND

Narrative Designer (Launch)

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 I drafted the original plot, lore, and all story text for the launch content of this mobile loot-hunting ARPG developed by Artifex Mundi.

1M+ downloads
"Best Mobile Game" at Digital Dragons 2017

WRITING SAMPLES

Game Event: IP & Genre Writing

Select narrative events that I wrote and scripted for the 4X strategy game, Star Trek: Infinite, based on the classic film and TV franchise.​

Game Event: Branching Narrative Design

Select narrative events that I wrote for the comedic science fiction survival game, 60 Parsecs! in which the player must use their inventory items to navigate through sticky situations as they float adrift in a stranded space shuttle.​

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Screenplay: Characterization & Dialog

A chapter of a game screenplay I wrote for a post-apocalyptic choice-based narrative game about a worldwide plague that makes people disappear.​

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